PM3.6 - Game & Watch - Subaction - SwingDash_1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 |

Stats

IASA: None
Hitboxes active: 7-14
Hitbox set 0 hits: 7
Subaction Index: 0x12b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 15 60 90 361 Normal HomeRunBat 8 7

Scripts

Main

  1. AsyncWait(6.0)
  2. Subroutine(External: gameAnimCmd_BatSwingDashCommon3)
  3. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 19, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. AsyncWait(14.0)
  5. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 1 }
      2. AsyncWait(6.0)
      3. Rumble { unk1: 13, unk2: 0 }